понедельник, 21 октября 2013 г.

hyungkoo lee: face trace   deconstructed anatomy sculptures
'face trace 01' by hyungkoo lee, 2012
resin, artificial teeth, stainless steel wire, acrylic, aluminum plate, bolt
36 x 22.4 x 23cm



hyungkoo lee: face trace
gallery skape, seoul, korea
on now through november 23rd, 2012


korean artist hyungkoo lee is well known for his quirky art based on his research of physiognomy, and has again deconstructed anatomy
as part of his 'face trace' exhibition at gallery skape in seoul. the new body of work comes after two years of dormancy,
however presents a striking ensemble of sculptures true to form of lee's artistic capacity - infusing his signature elements of wit and humor.

lee captures his own various facial expressions and intentionally fragments them into several parts, he then reassembles them
according to his studies of physiognomy, to compose completely different figures. the outcomes are created by overlapping skull
structures of several human racial types and different parts of lee's multiple facial expressions - a process informed by facial
reconstruction used in forensic science. the work explores the border between incompleteness and completion through the
unusual medium of the human body. 



'face trace 03', 2012
resin, artificial teeth, stainless steel wire, acrylic, aluminum plate, bolt




'face trace 04', 2012
resin, artificial teeth, stainless steel wire, acrylic, aluminum plate, bolt




'face trace 09'2012
resin, artificial teeth, stainless steel wire, acrylic, aluminum plate, bolt




side view



the artwork captures the artist's own facial expressions which are then reassembled according to methods used in forensic science



the pieces combine various racial types int he reconstruction



rear view 



installation view of the artwork



the work infuses wit and humor - characteristic of lee's work

John Alunan

SummerPortrait2.jpg
Gel is a Filipino artist and illustrator living in Baltimore. She studied at the University of the Philippines college of fine arts. Gel worked for 12 years in the industry of home design and construction, painting murals and furniture. She simultaneously painted large scale oil and acrylic paintings. Shortly after exhibiting in New York at the Philippine Consulate, Gel moved to Baltimore and focused on drawing and painting. She paints portraits and human subjects experimenting with different mediums. 
She joined RAW, an independent indie art organization and showcased in July 2012. On November 2012, she won RAW Baltimore's Visual Artist of the Year award and represented the city in the national competition. December 2012, Gel won the national title of RAW Visual Artist of the Year 2012
Gel's work has been featured in Artslant, Juxtapoz, Orion Magazine(Spain), QI Post(China). She also participated as an illustrator for Rock en Seine 2013 in Paris. 
Gel recently won a Denik notebook cover design competition with her piece titled, "Brainstorm". It's currently available at Denik's online website(http://shopdenik.com).
Gel's works can be found at Artspace Warehouse Gallery in Los Angeles, Artists Gallery in Manila, Philippines, Docent Online Gallery(www.docent.co) 
For illustration projects or interest in any of her works, feel free to message her at geljam@me.com.













In her paintings, Baltimore-based artist Gel Jamlang doesn’t present the human anatomy as a solid unit, but rather a composite of parts that can be deconstructed and put back together again. Her work could be described as mutant portraiture — skulls are screwed open, throats are slit and eyeballs are displaced. But the result is hardly morbid. Instead, Jamlang opts for a bubblegum-colored palette and ’60s-inspired, illustrative feel, making these rearranged faces more psychedelic than visceral. Take a look at some of the works below, images courtesy of Gel Jamlang.
Feeder_Slut_Feeder_geljamlang.jpg





Mike McDonnell
Mike McDonnell (no money)Mike McDonnell (puppets // )Mike McDonnell (dickered)Mike McDonnell (quench)Mike McDonnell (blippy)

A Short History of the Gif


GIFs have flashed across many a webpage, flickered within millions of MySpace profiles and glittered among innumerable Tumblrs. You've spotted them in animated advertising, email signatures, web forums and social avatars. Indeed, if I had to repurpose the acronym for "GIF" it would be "Great Internet Fun."
In fact, "GIF" stands for "graphics interchange format," a mature name for an image format just coming of age in the digital space (the GIF turned 25 this year). Specifically, Steve Wilhite of Compuserve debuted the GIF in June 1987. The GIF improved on black and white image transfers with 256 colors, while still retaining a compressed format that slow modems could load easily. Using the Graphics Control Extension (GCE), the GIF achieved animation via timed delays.
However, in its infancy the GIF met controversy. Allegedly unbeknownst to Compuserve at the time, the compression technique was patented in 1985 by Unisys. The two companies engaged in a copyright disagreement that carried into 1994, whereupon Unisys announced it would allow commercial properties to license the format for a small fee. In response to the disagreement, many developers vowed to boycott the GIF, preferring the new PNG format (1996), a single-image, patent-free alternative to the GIF.
But the GIF would not be stymied. Early World Wide Web users adopted the GIF when designing their webpages — and for a variety of reasons. Some introduced these animated placeholders while constructing their web properties, in the form of blinking construction signs and spinning hard hats. Others preferred a flashy banner at the top of their pages — we remember flames, prowling dinosaurs and rolling eyeballs. (Reads kind of like a horror movie, don't it?)
From its early days, the GIF had an inherent element of fun. Remember the dancing banana? Well, it was inspired by a Flash music video created for the Buckwheat Boyz's song "Peanut Butter Jelly Time." Soon, the Internet appropriated the banana GIF as its own. Some forums replaced the code :banana: with the groovy dancing GIF. And of course Family Guy couldn't stay mum, either.
Regardless of the specific animation, web designers and engineers trusted the GIF's compressed file size to load on early 56k modems and outdated web browsers. On early webpages, the average two-minute YouTube embed would have required about 40 minutes of buffering. So instead, people rocked the eyeballs and dinosaurs.
As the creator of the GIF, Wilhite reportedly had something to say about its pronunciation, too. Many assume "GIF" is pronounced with a hard "g," in accordance with the pronunciation of the first word in "graphics interchange format." However, creator Wilhite and other Compuserve staff often responded to the claim with a cheeky yet familiar phrase: "Choosy developers choose GIF," referencing the slogan for Jif peanut butter. Still, the debate rages on RedditYouTube and evendedicated websites. According to a Los Angeles Times survey of 1,155 people, 65% go with the hard "g." But that's certainly no landslide.
These days, people are less concerned with grammar and more fascinated by the GIF itself. The file format has become a default brand of web humor, alongside impact-font memes and viral YouTube videos.
Attempting to walk after a Cycling Class:

Popular Tumblr What Should We Call Me helped pioneer the GIF as a means of interpersonal communication. The blog's two anonymous creators and best friends used GIFs to stay in touch when they moved to opposite U.S. coasts for law school. The GIFs reflect their moods, the situations they find themselves in and the everyday trials of the 24-year-old female college student. Think self-deprecating body image, drunken girl drama and financial insecurity.
The kicker? It's all side-splitting hilarious.
Take the GIF at right, for example. It's one of many that the WSWCM creators found on the web and paired with an entirely unrelated yet germane phrase. Another GIF shows a cat closing the bathroom door, alongside the caption, "When my boyfriend tries to shower with me but I feel too fat." Aside from cats, the blog also draws heavily on TV culture, borrowing from Arrested DevelopmentJersey ShoreReal Housewives and Summer Heights High. (This is what happens "when my best friend says she wants to get back together with her ex.")
"It’s nice to know that you’re not the only person who struggles to get out of bed in the morning, isn’t it?" one of WSWCM's creators tells Forbes. "It’s so funny that our sense of humor has put its finger on these things that everyone experiences, very basic things, but don’t necessarily talk about them."
SEE ALSO: How to Respond to Any Situation With an Animated GIF
The blog is uniquely Millennial for two reasons: for its accurate depiction of the 20-something female psyche and for engineering a new form of communication — the storytelling GIF. We use (read: hunt down) these types of GIFs as kicky, one-liner responses to all kinds of web conversations. Our tweets and Gchat windows are filled with GIFs, often accompanied by very little context. Example:
Stephanie: TGIF!!!!!!!!!
Kristin:
The interaction would look foreign to many outside the Millennial age bracket, but blogs likeWSWCM are paving the way for such tightly packaged, cheerful communication. They've written the recipe, and GIFs are the ingredients.
As one-half of artist duo Reed + Rader, Matthew Rader believes the GIF fits extraordinarily in a web environment that never takes itself too seriously. "I think that animated GIFs are the true artistic medium of Internet," he says, "[which] has an inherent sense silliness and playfulness and fun in the culture already."
Business team and real-life couple Pamela Reed and Matthew Rader began their careers as photographers, and up until six or seven years ago, their work paid the bills. But as print layouts and advertorials moved online, they needed to adapt. Soon after, they made the decision to quit working with still images entirely.
"We started to think about, 'Why aren’t we making work for this community [the Internet] that we love and get inspired by all of the time?'" explains Reed.
When asked how he would convey a GIF to someone unfamiliar with the format, Rader replies, "Blinky, flashy animated graphics on the Internet, usually stuff that’s silly. There’s probably not a person who has ever used the Internet that hasn’t seen a GIF, whether they know it or not." However, when I asked him how he explains his profession to his family, he replies, "It's impossible."
In 2008, they completed their firstfashion editorial forPop, in which still models hold mini, spinning GIFs of avant garde clowns. Their edgy, unapologetic approach to fashion quickly earned them notoriety. Now they work with brands like Victoria's Secret to create innovative, custom web content — all of which revolves around GIFs.
But fashion wasn't always so receptive. "Their websites were always kind of horrible to start," says Rader, referencing the mid-aughts. "Maybe if you were lucky, you would get stills from the magazine and maybe if you were super lucky, a PDF or something like that. But they weren’t really considering the Internet as a valuable place for custom content."
It wasn't until 2006-2008, when Millennials started re-embracing the GIF, that brands and media outlets started taking notice of the catalyzing nature of the format. Young people fueled the impetus of the GIF that we're experiencing all around us today.
Rader attributes the resurgence to GIF-friendly platforms and communities like Tumblr, which incidentally, was created by a Millennial with his peers in mind.
Others, like graphic artist and photographer Kevin Burg and Jamie Beck, respectively, believe the web has returned to GIFs in a desire for speed. "We like things fast," they write in an email. "If you have something to say or want to make someone laugh, it's more effective to give them the immediacy of a GIF than send a link and ask them to watch a video, which they may or may not do. [GIFs] eliminate variables that aren't important to the core message."
But it was precisely the GIF's limitations that inspired this pair's work. They created and brandedcinemagraphs (above), which fall somewhere between a still image and a lively GIF. By isolating and freezing large portions of the image file, they can select very specific areas to animate. The result is a beautiful, large, pixelated GIF that nonetheless uses a reduced file size.
"You have to be economic in how you use what is available to you," they explain.
Those design limitations, they add, have democratized the GIF-making process, leading to what many refer to as the "GIF movement" we're experiencing today. However, more isn't always better. "With GIF-making tools more available and widely used, there's a possibility of oversaturating the Internet with GIFs for the sake of GIFs," they write. "Our belief is that if something has movement, there should be a reason behind it, not simply to make a GIF because right now the Internet loves GIFs."
Their goal along with many others is to reimagine GIFs in new ways — beyond Tina Fey photobombs and reaction GIFs. Cinemagraphs accomplish that with minimalist yet lifelike closed-loop animations, which make the viewer feel as if she were peeking into an intimate, otherworldly scene.
The GIF movement has led to some truly profound pieces of art, much of which is interactive. Reed and Rader have begun generating entire 3D GIF worlds that move and react. They experiment with "wiggles," stereoscopic GIFs that enhance the illusion of depth. One of their latest projects, called "Squiddies," (above) combines photography and 3D scans of people's heads, set on an interactive background scene. You can move your mouse around the image to manipulate the scene. The animated GIF collage (of sorts) looks like Nightmare Before Christmas meets Rocky Horror Picture Show — spooky yet playful.
"I think that we, as artists, have gotten better and better at expressing what we want to show and being more brave about exactly what we want," says Reed, "and just seeing how our work has evolved from being really simplistic eye blinks and hair GIFs to creating complete worlds now."
A world of GIFs sounds pretty unbelievable to us. But we're still loyal to our roots — let's face it, pixelated bananas and animated dinosaurs will never go extinct.
Top image courtesy of Mr. GIF

THE PROJECTOR

PROJECTOR INSTALLATION

Most slide and overhead projectors project a wide beam and so should be positioned at a height approximately half the height of the screen (See illustration projector wide/table). Most digital projectors are tabletop projectors. Because they are designed to project their beam from a conference table, optics are designed to reach a screen that will be higher than the projector (See illustration projector normal/table.). If your installation needs demand a different orientation of beam, you can change the beam by widening the lens’ focal length with a zoom lens or an interchangeable lens. Many digital projectors can also be installed from a ceiling; in this case, the beam is reversed and angles downward. (See illustration projector normal/ceiling.) Most digital projectors also allow for rear projection, when using a translucent screen. In this case, the electronic controls will reverse the image. If the image is not reversed electronically (or in previous editing), it would be seen backwards. The most important thing is to make sure you have the right relationship between the projector and the projection surface.
illustration projector wide/table: R. Modrak. Beam from slide and overhead projectors and digital projector with wide lens.
illustration projector normal/table: R. Modrak. Beam from digital projector with normal lens.
illustration projector normal/ceiling: R. Modrak. Beam from digital projector with normal lens, reversed for ceiling installation.

ENLARGING AND DIMINISHING THE IMAGE SIZE

Manufacturers sometimes provide one-line specs about projection distance; for example, that a projector can “project image sizes from 5 to 50’.” Unfortunately, this number doesn’t tell you how far the projector itself needs to be from the terminal point, a significant factor in installation. More helpful are distance and screen size charts such as Epson’s chart, below, which shows that their PowerLite S1+LCD projector will project a 300” image when the projector is 30-38’ from the screen.
The flexibility to move the projector closer or further from the projection surface will vary in each installation, room, or site. Each lens has a different focal length or range of focal lengths; this determines how close to or far from the screen the projector will focus. A projector outfitted with a fixed focal length lens must be moved closer or farther from the viewing screen in order to enlarge the image size. If the projector has a zoom lens, the focal length can be changed (from normal focal length to wide angle, for example) in order to change the beam or image size without moving the projector. The wider the focal length, the larger the image.

ill.
: Courtesy of Epson America, Inc. Projection distance and screen size chart.

KEYSTONE CORRECTION

A beam of light will be symmetrical if it hits a surface from straight on. For example, if you pointed a flashlight directly in front of you, the beam that hits the wall will be circular. As you lift the flashlight over your head, angling the light at the same point on the wall, the beam will take on an oval shape. This is the phenomenon of keystoning.

ASPECT RATIO

The aspect ratio refers to the dimensions of the rectangular shape of a video picture. Any given television set or projector comes in its own native format--typically either 4:3, the standard television proportion, or 16:9, the wide screen proportion. However, as there is no universal standard, no matter which format projector you get, either 4:3 or 16:9, it will not fit all the video material you will want to watch in its native frame. There is no perfect solution, but the simplest way to set up your system is by matching a native 4:3 projector with a 4:3 screen or a native 16:9 projector with a 16:9 screen.

PROJECTOR NOISE

Most projectors are cooled by a fan, whose operation may be loud enough to disrupt presentations or performances. Be aware of the noise your projector will make. Noise is measured with a dB (deci Bel) rating. The Epson PowerLite  S1+ LCD projector claims to have a “Whisper-Quiet Fan” at 33dB.

IMAGE QUALITY AND IMAGE RESOLUTION

With this same logic, still images being projected should be sized depending upon whether you want to fill the screen completely or partially. Projectors scale up smaller images and scale down larger ones to fit into the area of the native resolution. Rescaled images lose clarity and sharpness. Therefore, size the image according to pixel dimension rather than dpi. For example, if you want an image to fill the screen when viewed at 100%, size it around 1024 x 768 pixels to match the display monitor’s native resolution of 1024 x 768. If you want it to fill half the screen, size it roughly around 500 x 375.
A computer’s need for resolution is lower than a print’s. The standard monitor resolution is 72 dpi. When viewing images from a computer monitor, resolution determines image size, not quality. (This is the opposite of how resolution affects printed images wherein resolution does determine image quality, but not size.) When projecting images, dpi only matters in terms of file size: too high a dpi resolution will make the file harder to process and can delay transitions between images. Usually 72 dpi, saved in JPEG format, is sufficient, unless the image is very small -- postage stamp size -- in which 300 dpi may be necessary for a sharp image.